

Delete the old, paste in the newer one from the left side.ġ.

Notice how the right location was older than the left location. ".\steam\steamapps\workshop\content\108600"Īnd pasted it to ".\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600"įigure 4: Step 1 on Left, Step 2 on Right. Note: this method may only apply to Local Hosted servers.ġ: Copy mod folder from ".\steam\steamapps\workshop\content\108600"Ģ: Delete the old and Paste the mod folder in ".\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600"Ĭopy the 2335368829 folder (Authentic Z mod folder) from There are a few fixes and workarounds that people have found to have fixed this issue. Since the client's copy may be mismatched with the server copy, the client will be rejected with a message: "Workshop item version is different than server's"įigure 2: Mod mismatch from the host end.įigure 3: Mod mismatch from the client end. When it comes to PZ Multiplayer, all of the files in both locations must be identical as it is used as an anti-cheat measure. When you enable a mod for a server, there are two locations involved: Workshop ID's for mods are located on the bottom of each mod's workshop page. This issue occurs because, in the last six months, steam's servers have been unreliably updating mod data for clients. One of the main issues that sprung up with the release of Project Zomboid's Build 41 Multiplayer is the issue of mods updating after a local or dedicated server uses the mod for its save. I have put together all the walkthroughs and guides here so you don't have to fish around for odd ends and bits.

Hello All! I made this guide to assist the many bug reports that have come in regarding mods that have updated after the release of Build 41 Multiplayer.
